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Use Case 2.0 Cards

WHAT ARE THEY?

Ready to use cards that capture the ‘essence’ of Use-Case 2.0

The cards are made freely available under copyright. The full deck includes cards that represent the key Use-Case 2.0 principles, roles, activities, work items, and work products.

Applying Use-Case 2.0 with the help of cards to build a reference guide to the essential elements of Use-Case 2.0

Teams can adapt techniques easily and take on new ways of working without the normal change pain.

WHY CARDS?

Use-Case 2.0 cards are easy to understand and apply

The cards provide clear and concise concepts of the essentials of Use-Case 2.0 and how these concepts relate to each other. It encourages us at all times to keep it simple and light. It is lean - Because it focuses us on the outcomes that we are looking to achieve

HOW TO USE THEM?

Begin using them with your team to better understand & apply Use Case 2.0

Playing games with the Use-Case 2.0 cards demonstrates the value of the cards and helps users understand the concepts of Use-Case 2.0 in a clear and concise manner. Various games can be played with the cards from a Practice. See here for some of these practice games that uses the Scrum Practice as an example, but can be equally played with the cards from the Use Case Practice.

Links to Use-Case 2.0 related card decks that you can print directly from your browser:

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